Thirteen short chapters, one for each section of the panel, in the order you'd actually use them.
Every video is a few minutes long and covers one part of the panel, start to finish. Watch them in order for the full workflow, or jump straight to the section you need.
A guided walk through the whole panel: the top bar, the ten left-hand sections, and the map's live zoom, pitch and bearing readout.
Search a place, drop waypoints, and build a full scene: from Create Scene to a finished, HD Finalize.
Free, commercial-safe map styles, the licence badge, and stacking two styles as separate layers.
Why clicking a result only moves the view, and the pin button next to it also drops a waypoint.
Moving, inserting and reordering waypoints, and hand-tuning the pacing of a flight on the timeline.
Drawing or importing a route, styling its draw-on, and parenting a vehicle to a null that follows it.
The three camera modes, what Arc Height adds to a flight, and what the lens slider really changes.
Arcing flight-path lines between two places, timed departures and arrivals, and a travelling null of their own.
Editable 3D text labels, plus Stick to Map and Keep Size on Zoom for your own artwork.
Borders, rivers, lakes and regions from OpenStreetMap or Natural Earth, added as editable shape layers.
Real elevation as a 3D mesh and extruded buildings by height band, all inside After Effects' own renderer.
Why Finalize only downloads what changed, and how to reopen and rebuild a scene weeks later.
Map storage, label language, provider API keys, and moving your licence between two machines.